The Official Rules for the Carl Kahn Annual Horseshoe Championship of the World (a.k.a. CKAHSCW)

Click Here to go back to the concise Tournament Rules that are typically posted on the Big Day

Rule #1 - TOURNAMENT TERMS: The CKAHSCW is a double-elimination tournament whereas each team will play at least 2 games.

a) If/when a team loses in the First Bracket (hereby known as the Winners Bracket), they will then be moved to the Second Bracket (hereby known as the Losers Bracket) where they will continue to play until they either:

1)Lose again (which means they are free to spectate, become an official "Peanut Gallery" member, or do their own thing on the beach); OR

2)Continue playing on to the Finals... GO! GO! GO!

b) In the Finals, the winner of the Winners Bracket will play the winner of the Losers Bracket.

1) If the Winners Bracket contingent wins the initial Finals game, they have clenched the title and will be announced as the Championship Team of the Horseshoe Championship of the World for the present year. They will be asked to return the following year to defend their title.

2) If the Losers Bracket contingent happens to win the initial game of the Finals, they must beat their opponent again (win at least 2 games) in order to claim the title of the Championship Team of the Horseshoe Championship of the World for the present year. They will be asked to return the following year to defend their title.

Rule #2 - TOURNAMENT PROCEDURES: Thou shalt play all qualifying tournament games to 15 points (unless the game is a slow one). Semi-final and Championship Final games are played to 21 points.

a) All qualifying "wins" must be by a difference of 2 points.

b) On occasion, slower-running games will be asked to only play to 12 in order to save time, ensuring a complete and fair Championship Final whilst the sun is still a-shinin'.

c) Semi-final and Final games are played to 21 only if there is appropriate sunlight provided. If the sun is going down, it will be up to the tournament committee to decide how the game will be run.

Rule #3 - SCORING: Thou shalt score all CKAHSCW games by using what are known as the "Donner Rules".

a) The scoring is as follows:

1) Within A Shoe = 1 Point. (Shoes landing in the pit within the distance of one shoe.) See Diagram 1.

2) Leaning shoes = 2 Points. (It must be leaning on the stake - those protruding out of the sand but not leaning on the stake DO NOT count as "leaners".)

3) Ringers = 3 Points. See Diagram 2.

b) Each team will place 1 member on either side of the pits and the teams must "flip" a shoe to determine who tosses the first pitch of the game; going forward, the team who scored on the previous toss will go first, throwing both shoes in succession.

c) Do NOT pick up the shoes until all points have been counted (unless obviously no where near the stake).

d) The team who gets closest to the stake on a toss (toss - set of 4 pitches, 2 per team) gets the point(s).

1) If each teams' shoes are equidistant on the same toss, the shoes cancel each other out. (No Quack)

2) If both teams get a ringer on the same toss, the ringers cancel each other out. (No Quack)

3) If one team gets one ringer and the other team gets 2 ringers in the same toss, the inital ringers for both teams are cancelled out and the team with the remaining ringer gets the points (3). (Quack-Quack-Quack)

e) "Bouncers" ARE legal per the Donner Rules

1) Shoes may be played off anything - backstops, trees, cars, people, small animals, chairs and benches.

2) Try to be as careful as possible when tossin' shoes - they are heavy metal objects and while we do permit "bouncers" off anything, we do want to attempt to avoid personal injury.

3) Please keep small children away from the horseshoe pits as they tend to wander and may be mistaken for a stake or other "bounceable" object and we don't want them to get hurt or delay play.

4) If, indeed, there is bodily injury, have Nurse Lemos to check for broken bones or contusions and ask Mike "Veto" Genovese to refer a personal injury lawyer. (He may just tell you to quit your griping as per Rule #5, sec. a.)

Rule #4 - BE PREPARED: Thou shalt be ready to play when your team is called up.

a) Keep on top of your tournament standings - you will be called over the bullhorn (or blowhorn, however you pronounce it) when it's your turn to play; as the Boy Scout's Motto states - BE PREPARED!

b) A 10-minute delay may result in automatic forfeit. It's considered rude to expect people to sit around picking their butts waiting for you to come back from waterskiing, jetskiing, swimming, kayaking, etc.

c) The only excuse permitted for latecoming is that the team was on a much-needed keg run... but this must be approved by the tournament committee prior to leaving the grounds.

Rule #5 - SPORTSMANSHIP: Thou shalt be a good sport.

a. Absolutely NO whining, bitching, moaning, griping, sulking, snivelling or complaining. Only light-hearted smack-talking and B.S. allowed.

b. All Judges (Committee) decisions are FINAL. If you disagree, hold your breath and refer to Rule #5, sec. a.

c. Shake hands with your opponents before and after each game. Exhibit A & Exhibit B

d. Bad attitudes and poor sportsmanship will disqualify you and send you to the kitchen where you will be forced to deep fry the turkeys while the chefs go have fun.

e. The CKAHSCW is a double-elimination tournament. If you lose your first game, you still have a chance win the entire thing via the loser's bracket. If you lose in both brackets, it just wasn't your day to shine and take home one of Jon's horseshoe trophies, complete with horses**t remnants. Sit back with a cold beer, margarita, glass of wine, or mai tai, watch your peers play, and enjoy the sun and fun.

Rule #6 - NO PRACTICING: Thou shalt not practice the throwing of horseshoes prior to the CKAHSCW... or any time during the calendar year.

a. No players may play with their own shoes.

b. Players who play in or have lighted horseshoe pits must give 5 points to their opponents.

c. Players who admit to owning and playing in their own horseshoe pits are automatically disqualified.

d. Those who play or practice in other people's pits are subject to review for disqualification based on the following:

1. Did they practice, in earnest, with a "game face"?
2. Did they play more than once in a 6-month period?
3. How many days or months prior to the CKAHSCW did they play horseshoes?
4. Did they practice with their annual partner?

Rule #7 - MAKE FRIENDS: Thou shalt make the effort to make new friends at this event.

a. While shaking hands with your opponents prior to each game (see Rule #5, Sec. c.), introduce yourself to those you don't know with a big smile. Exhibit C.

b. If you make a keg run to refill your beer, it is polite to ask the opponent on your side of the pit if he/she would like you to refill their beer as well.

c. Do not concentrate too hard on the stake; this is the time to master the art of talking and pitching at the same time. It is appropriate to talk to the shoe ("Get on there, you mother."), your opponents and/or the peanut gallery.

Rule #8 - HAVE FUN: Thou shalt not forget that this event is a party, not the Equestrian Olympics. It is requested that you:

a. Pitch every shoe with a drink within reach, or better yet, in hand.

b. Toast to every ringer (no matter who throws it, you or your opponent or the teams throwing shoes next to you). Exhibit D.

c. Not worry about the stake being blurry as hell when delivering a pitch. Pay close attention to the person doing the splits, jumping jacks or B-Aing you behind the stake & try to throw a ringer around them. It's all part of the game.